Going to be needing these loutish lovers for a future post, so here they are in all their dubious glory. They usually work together (with or without other villains) but I've also included a solo version and a lieutenant writeup for times when they're not getting the spotlight.
OGRE is an homage to the identically-named villain from the combat example in Champions 1e all those years ago.
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The Loving Couple
OGRE
Description: A big green-skinned brute in a black wrestler's singlet and oversized combat boots. His physique has a weird doughy look, but those lumpy muscles are impressively powerful. Has a deep, rumbling voice and tends to shout a lot. He's got a surprisingly good vocabulary when he feels like using it - usually to boast about his own might.
Gender: Male Age: 33 Height: 7'2" Eyes: Muddy Brown
Hair: Patchy Orange Spikes Skin: Olive Green Build: Muscularly Lumpy
Approach: Bully Archetype: Squad
Health: 30 + (5 x H)
Powers: Strength d10, Leaping d8, Vitality d8
Qualities: Banter d8, Imposing d8, Mercenary Super-Thug d8
Status: (# of other Villains) 3+ - d10 / 1-2 - d8 / 0 - d6
Abilities:
One-On-One (A) Attack one target using Strength. Use your Max die. Defend against all Attacks from the target until the start of your next turn with your Mid die.
Showing Off (I) Increase the damage you deal by the number of nearby non-minion allies.
Two-Fisted Beatdown (A) Attack two nearby targets using Strength. Use your Max die against one target and your Mid + Min dice against the other target. If either target Defends against this Attack, both targets benefit from that Defend effect.
Watch It, You Dope! (R) When another villain is Attacked, Defend against that Attack by rolling your single status die. Boost yourself using the amount of damage reduced.
Upgrades & Masteries (optional):
Villainous Vehicle +15 Health. Add a Monster Trike d12 Lieutenant with the following abilities to the scene: Escape Plan (R) When OGRE is Attacked, roll this vehicle's die. If it rolls higher than OGRE's current Health, both OGRE and the vehicle escape the scene. Sturdy (I) When making saving rolls against damage, add a +2 bonus.
Master Mercenary (I) If you have a contract for a specific task, automatically succeed at an Overcome where your payment is at stake.
OGRESS
Description: A big green-skinned woman in a black one-piece skinsuit and oversized combat boots. Her physique has a weird doughy look, but those lumpy muscles are impressively powerful. She has a low, gravelly voice and spends a lot of time complaining about whatever subject catches her fancy - often any other villain she's working with. She's very creative about her insults, borrowing from other languages that she otherwise lacks any real knowledge of.
Gender: Female Age: 32 Height: 7'1" Eyes: Lusterless Blue
Hair: Scraggly Orange Mane Skin: Olive Green Build: Muscularly Lumpy
Approach: Bully Archetype: Squad
Health: 30 + (5 x H)
Powers: Strength d10, Leaping d8, Vitality d8
Qualities: Banter d8, Imposing d8, Mercenary Super-Thug d8
Status: (# of other Villains) 3+ - d10 / 1-2 - d8 / 0 - d6
Abilities:
Get On With It Already! (A) One ally makes a basic action now. Use their Max die and reroll all ones during this action.
One-On-One (A) Attack one target using Strength. Use your Max die. Defend against all Attacks from the target until the start of your next turn with your Mid die.
Two-Fisted Beatdown (A) Attack two nearby targets using Strength. Use your Max die against one target and your Mid + Min dice against the other target. If either target Defends against this Attack, both targets benefit from that Defend effect.
Watch It, You Dope! (R) When another villain is Attacked, Defend against that Attack by rolling your single status die. Boost yourself using the amount of damage reduced.
Upgrades & Masteries (optional):
Villainous Vehicle +15 Health. Add a Monster Trike d12 Lieutenant with the following abilities to the scene: Escape Plan (R) When OGRESS is Attacked, roll this vehicle's die. If it rolls higher than OGRESS' current Health, both OGRESS and the vehicle escape the scene. Sturdy (I) When making saving rolls against damage, add a +2 bonus.
Master Mercenary (I) If you have a contract for a specific task, automatically succeed at an Overcome where your payment is at stake.
Tactics
Not so much. When working as a duo, they rely on Watch It, You Dope! to cover each other (and Boost themselves with "You Owe Me on" bonuses) while beating on foes two at a time with Two-Fisted Beatdown. If that doesn't work, they'll pick the most annoying target and single them out for a little time One-On-One. OGRE gets a little extra damage out of Showing Off, especially when working with lieutenants or other villains. OGRESS prefers to order allies (particularly OGRE) around with Get On With It Already! instead.
Their upgrades are a pair of custom armored trikes with semi-AI autopilots, built-in weapons and manipulator tentacles, and an emergency Zoom Gate escape teleporter. OGRE's is a reverse trike (two wheels up front) which OGRESS this is stupid-looking, so rides a traditional model (two wheels in back). They're usually being paid by someone else for whatever havoc they're wreaking, hence their mastery.
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OGRE or OGRESS (Working Solo)
Description: They look just like their descriptions above, but there's just the one big brute.
Approach: Bully Archetype: Bruiser
Health: 45 + (5 x H)
Powers: Strength d10, Leaping d8, Vitality d8
Qualities: Banter d8, Imposing d8, Mercenary Super-Thug d8
Status: (Personal Health Zone) Green - d6 / Yellow - d8 / Red - d10
Abilities:
Mocking Boast (A) Defend using Banter. Use your Mid + Min dice. Recover using your Max die.
One-On-One (A) Attack one target using Strength. Use your Max die. Defend against all Attacks from the target until the start of your next turn with your Mid die.
That All You've Got? (R) When Attacked, use the amount of damage taken to Boost yourself.
Two-Fisted Beatdown (A) Attack two nearby targets using Strength. Use your Max die against one target and your Mid + Min dice against the other target. If either target Defends against this Attack, both targets benefit from that Defend effect.
Upgrades & Masteries (optional):
Villainous Vehicle +15 Health. Add a Monster Trike d12 Lieutenant with the following abilities to the scene: Escape Plan (R) When Ogre is Attacked, roll this vehicle's die. If it rolls higher than Ogre's current Health, both Ogre and the vehicle escape the scene. Sturdy (I) When making saving rolls against damage, add a +2 bonus.
Master Mercenary (I) If you have a contract for a specific task, automatically succeed at an Overcome where your payment is at stake.
Tactics
Similar to when they're working together, start with Two-Fisted Beatdown and if that doesn't work, go One-On-One with the most irritating hero. Supplement that with reactionary Boosts from That All You've Got? and take an occasional break to use Mocking Boast for Defense and some healing if you're starting to get low (about 5 x H).
Upgrade and masteries are the same as above.
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OGRE & OGRESS d10 (in a pair) or d12 (solo) lieutenants
Description: As above.
Tough As Nails: You gain a +2 bonus when rolling saves against damage.