BG Gruff
Origin: BG Gruff's are as mysterious as it gets, although several possibilities suggest themselves. He might be an other-dimensional visitor from some fantasy world. He could be an mad science experiment that's gotten loose. His diabolic looks might indicate a hellish origin, or perhaps he's some kind of fey creature. Might even be a mutant or victim of a magical curse. His behavior is erratic by human norms, but he seems to be an agent of chaos and demonstrates a consistent dislike for officers of the law. In the criminal underworld he's known as an enthusiastic but unreliable potential ally for less subtle heists, and he's tough enough to be useful against police and street level supers. What he does between jobs is as much of an unknown as his origin, although he does seem to like hanging out in the kinds of bars where the staff don't question their clientele.
Don't call him Billy, much less Goat. He doesn't like that. Gruff will do, or BG if he likes you.
Description: A tall, athletically built hybrid between goat and man, mostly covered in dirty white fur. His head is that of a horned goat and he has goat-like legs complete with cloven hooves. He's incapable of human speech but seems to have a malign intelligence and clearly understands what's said to him. Depending on his origin and the setting he's encountered in he may be naked, dressed in a long trenchcoat and slouch hat that do a poor job of concealing his physique, wearing stereotypical street gang attire or even jammed into a tuxedo.
Gender: Male Age: Indeterminate Height: 6'4" Eyes: Creepy Yellow Goat Eyes
Fur: Dirty White Skin: Pinkish, Covered In Fur Build: Muscular
Approach: Underpowered Archetype: Indomitable
Health: 30 + (5 x H)
Powers: Momentum d8, Speed d6, Strength d6, Vitality d6
Qualities: Imposing d10, Close Combat d8, Reeking Goat-Man Hybrid d8, Fitness d6
Status: Always d8
Abilities:
Head Butt (A) Attack using Strength. Use your Max + Mid dice. Take irreducible damage equal to your Min die. If you roll doubles you cannot use this ability again for the rest of the scene.
Ramming Speed (A) Attack one target using Momentum. Either Hinder that target using your Max die, or Defend yourself using your Min die and you and that target end up elsewhere in the scene.
Stubborn Like A Goat (I) Whenever you would be reduced to zero or fewer Health, prevent that damage and reduce all of your power dice by one die size. If this reduces any die below d4 you are knocked out.
Terrifying Bleat (A) Boost using Imposing. Use your Max die. Hinder using your Mid die. Attack using your Min die.
Unnaturally Tough (I) Reduce all damage dealt to you by two.
Upgrades & Masteries (optional):
Group Fighter (I) +20 Health. When you take an action that lets you make an Attack, also make an Attack using your Mid die.
Master of Total Chaos (I) Automatically succeed at an Overcome when you throw out all the rules during a situation that is spiraling out of control.
Tactics
BG Gruff is mostly a brawler, although he'll often use Terrifying Bleat as an opening move against his next intended target. He favors Head Butt for offense until he rolls doubles and cracks a horn, after which Ramming Speed becomes his go-to move. Unnaturally Tough and Stubborn Like A Goat help make him tougher to take down than you'd expect, but he's still no powerhouse. With his upgrade his damage output and durability increase quite a bit, and his mastery highlights his arbitrary behavior.
No comments:
Post a Comment