Thursday, August 18, 2022

White Lightning & Lummox, Racist Idiots

A pair of white supremacist villains, fully as unpleasant as you'd expect.

White Lightning

White Lightning is one the more politically active US supers, but his politics suck.  He's a white supremacist stereotype and won't shut up about it, with a side order of the usual "Hitler was right" neo-Nazi ideology.  To date his identity remains uncertain (the FBI has some ideas, though) and he's been fast enough to elude arrest for the various assaults, robberies, sabotage, and mob violence he's been involved in.  The guy never works alone if he can avoid it, cozying up to both "normie" extremist groups and supervillains with similar beliefs.  His powers aren't amazing and he's none too clever about how he uses them, but he's got his uses when you need a speedster with an extra trick or two.

His flawless escape record is gradually getting him a reputation for being unreliable as an ally and has earned him the ire of several other supervillains.  Worse, his ongoing refusal to reveal his true identity has parts of the conspiracy-theory mob wondering if "White Lightning" might actually be a government undercover agent.  Be a real shame if some of them decided to act on that, but the sane part of humanity probably won't get that lucky.     

Description: Looks like somebody's middle-aged uncle dressed up as a super.  He's got an ill-fitting full coverage bodysuit that covers everything but his eyes, all in a bold red and white scheme (no blue, of course, blue is for the leftist commie pedophiles who want to take your guns) with a two-color stars-and-stripes motif on the right side of the outfit, the left being plain white.  Wears a pair of cut-off jeans and black running shoes over the suit, and has a hefty bullwhip coiled at his waist like he was Indiana Jones or something.  When he's moving fast lightning arcs follow in his footsteps.

Gender: Male            Age: 44           Height: 5'10"           Eyes: Brown

Hair: Brown, balding            Skin: Sunburned          Build: Average

Approach: Bully                   Archetype: Fragile

Health:  20 + (5 x H)

Powers: Speed d10, Agility d8, Electricity d8                                      

Qualities: Close Combat d8, Criminal Underworld Info d8, Racist Rabble Rouser d8

Status: Green Zone health - d10 / Yellow Zone health - d8 / Red Zone Health - d6

Abilities:

Almost As Fast As A Speeding Bullet (R) When Attacked, Defend yourself by rolling your single status die.  If the damage is reduced to zero, you may move anywhere in the scene.

Crackling Bullwhip (A) Attack two nearby targets using Electricity.  Use your Max die against one target and your Mid + Min dice against the other.  If either target Defends against this Attack, both targets benefit from the Defend.

Dash Attack (A) Attack using Speed.  Use your Max die.  Defend against all Attacks from the target using your Mid die until the start of your next turn.

Exit, Stage Left! (I) Whenever your personal zone changes you may immediately move elsewhere in the scene. 

Upgrades & Masteries (optional):

Mook Squad Gain Yell For Help (A) Replenish your Ranting Bigot minions up to the number of heroes in the scene.

Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.

Tactics

White Lightning's not afraid to mix it up a bit, but he prefers not to seriously risk his neck and sure isn't going to jail for anyone.  He prefers to lash away with electricity from his whip (which, yes, is an actual bullwhip with copper wire threaded in to conduct a charge better) using Crackling Bullwhip, but if he sees a weak-looking target he'll single them out for a Dash Attack beatdown.  Almost As Fast As A Speeding Bullet helps reduce damage and let him move around the battlefield, and Exit, Stage Left! means he'll always be in the best position when his nerve breaks and he legs it.

If he has his upgrade he'll spend time using Yell For Help whenever he runs low on minions, even when other options might be smarter.  They also come in handy for Master of Conquest of course, and you bet he likes taking hostages when he can.

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Lummox

If this brute has a civilian identity it's a mystery, and he's downright proud of coming up with the supranym Lummox all on his own.  He's spent the last 30-odd years in and out of super-prisons for a laundry list of mostly minor crimes, in part due to corruption in the legal system and some dodgy pardons.  These days he's a familiar sight at White Supremacist rallies and counter-protests.  Lummox credits his enormous strength and durability to his "racial purity" and can rant incoherently for hours on the subject if given the chance.  He does not play well with other villains, but does like being surrounded by sycophants as long as they don't try to show him up by being too clever.

Lummox has tussled with enough other supers to appreciate when he's outclassed, and he has no qualms about fighting dirty or making a quick getaway if he has the opportunity.  He's also shameless about playing the misguided dupe led astray by his companions, which is part of the reason he's not sitting in prison for life at this point.  He absolutely hates police of any kind, even "friendly" ones, and any victorious hero leaving him to be taken in by normal law enforcement is going to hear about the injuries incurred during his violent escape afterward.

Description: Big, absurdly musclebound guy dressed in forest-pattern hunting camo pants, a stained Confederate flag tee-shirt, and a blue denim vest.  His feet are usually bare, since finding footwear that can survive one of his prodigious leaps is difficult.  Usually smells like beer and just a hint of urine.  Has a voice like a bullhorn and a filthy mouth.

Gender: Male            Age: 52           Height: 7'1"           Eyes: Brown

Hair: Balding, Black Fringe            Skin: Blotchy          Build: Hulking

Approach: Bully                   Archetype: Loner

Health:  35 + (5 x H)

Powers: Strength d10, Leaping d8, Vitality d8                                      

Qualities: Bigoted Lout d8, Close Combat d8, Imposing d8                                        

Status: (# of Other Villains) 0 - d10 / 1-2 - d8 / 3+ - d6

Abilities:

Furious Tantrum (A) Attack multiple targets using Strength.  Hinder each target using your Max die.

Just Plain Mean (I) Whenever you or nearby allies Hinder, increase the penalty created by one.

Old One-Two (A) Attack two nearby targets using Strength.  Use your Max die against one target, and your Mid + Min dice against the other.  If either target Defends against this Attack, both targets benefit from that Defend.  

Raving Idiocy (A) Hinder multiple targets using Bigoted Lout.  Recover Health equal to the number of targets Hindered this way.

Upgrades & Masteries (optional):

Power Upgrade (I) +20 Health.  All your power dice increase in size by 1 step (max d12). 

Master of Total Chaos (I) Automatically succeed at an Overcome when you throw out all the rules during a situation that is spiraling out of control.

Tactics

Lummox is anything but subtle, and prefers to use Furious Tantrum on as many enemies as he can, resorting to the Old One-Two only when he's facing a pair of heroes and wants to maximize his damage.  When hurt, he'll pause to use Raving Idiocy on every nearby target (even allies), spreading a mass of penalties around and maximizing his healing.  Just Plain Mean makes every Hinder made around him that much worse, and he'll often be accompanied by Ranting Bigot minions who concentrate on Hindering themselves.

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Ranting Bigot d6 minion

Description: They're a bunch of racist assholes.  You've seen enough of them on the news (and probably in person) to know what they look like when they drop their cover.  Most aren't armed with anything beyond big mouths, signs quoting dead fascists, and the odd nightstick or baseball bat.  A few will be toting miscellaneous firearms.  Even fewer will be disciplined enough to avoid shooting each other and/or random bystanders if a gunfight starts.

All Talk, No Backbone: Add +1 to your roll when taking Boost actions.  If forced to make a save against damage while your die size is d4, you automatically fail.

The really dangerous examples of this archetype aren't d6 minions, and they're usually harder to spot until it's too late.


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