Grand Marshal Grakko
Grand Marshal Grakko appears to be a warlord from the post-apocalyptic future of an alternate timeline. The leader of an ragged but heavily-armed army of mutated survivors, his primary goal is the acquisition of further resources to expand his forces. His appearances in our own reality have been relatively small scale despite his grandiose title, just a few platoons of troops in their armored blitz-wagons led by Grakko himself in his potent mech-suit. They act more like barbaric raiders than a modern military force, subduing local inhabitants, looting whatever catches their eye and dragging civilians off to labor in their war-factories or serve as thralls. It's unclear if "Grand Marshal" is merely a self-aggrandizing title for a petty tyrant or if we're just seeing a tiny fraction of his total forces due to some limitation in whatever allows him to make passage to our world. His own mutations include a limited teleportation capability that can let him return to a specially attuned location even across timelines, which has let him avoid capture on at least two occasions his raiders were soundly defeated.
Description: A massive suit of matte green powered armor, loaded down with oversized weapons designed to fit its servos, bandoliers of grenades and a miscellany of gadgets. More of a small mecha than a suit, the head and shoulders of its mutant pilot is clearly visible beneath the armor-glass dome atop its bulky torso. He wears a blood-red beret even in his mecha, as well as urban camo fatigues tailored to fit his powerfully muscled frame. Blessed with a voice that could drown out a foghorn, the amplifiers on his suit are almost overkill.
Gender: Male Age: Unknown Height: 6'1" (8'6" In Suit) Eyes: Blank White
Hair: Spiky Neon Orange Tufts Skin: Battleship Gray Build: Powerful
Approach: Prideful Archetype: Overlord
Health: 40 + (5 x H)
Powers: Gadgets d10, Mecha-Suit d10, Presence d10, Teleportation d8
Qualities: Imposing d10, Leadership d10, Conviction d8, History d8, Post-Apocalyptic Warlord d8
Status: (# of Minions & Lieutenants) 9+ - d12 / 5-8 - d10 / 3-4 - d8 / 1-2 - d6 / 0 - d4
Abilities:
Blitz Attack! (A) Attack using Power Suit. Use your Max die. Defend yourself against all Attacks made against you until the start of your next turn using the number of your minions.
Fail Me At Your Own Risk (A) Boost all of your minions until the start of your next turn using Leadership.
Terrifying Savagery (A) Hinder using Imposing. Use your Max die and make the resulting penalty persistent and exclusive.
Ultimate Survivor (I) Reduce all damage dealt to you by two.
You'll Die When I Say So (R) Reroll any number of minion saves against the same Attack.
Upgrades & Masteries (optional):
Mook Squad (I) Gain Rally Survivors (A) Replenish your Techno-Barbarian minions up to the number of heroes in the scene.
Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.
Tactics
Grand Marshal Grakko is a warlord first and foremost, driving his company of ravening Techno-Barbarians into battle through a combination of fear and charisma. Fail Me At Your Own Risk pushes them to perform at their best, and his You'll Die When I Say So reaction keeps them fighting on even when wounded. When he personally takes a hand during battle he'll employ Terrifying Savagery against whatever heroes have multi-target attacks, then use Blitz Attack! with covering fire from his troops, relying on being the Ultimate Survivor to shrug off counterattacks.
His upgrade lets him drive a few survivors back into the fray, while his mastery reflects his militaristic goals.
Grakko considers his troops to be expendable puppets that exist solely to carry out his orders, and will happily sacrifice any number of them to earn him glory - or to ensure his own safety. If hard-pressed, he'll abandon them using his specialized mutant teleportation power, which allows him to bypass time & space but only to reach a single location he's previously "marked" through a lengthy attunement process - which usually means his stronghold in the post-apocalyptic future he originates from.
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Blitz-Wagon d10 lieutenant
Description: Huge bus-sized armored vehicles, no two designs the same. All of them bristle with guns large and small, as well as hatches and assault ramps for the barbaric soldiers packed within.
Bristling With Guns: When you Attack, you may roll your die twice and use the lower of the two rolls to Attack multiple nearby targets.
Troop Carrier: You may use an action to roll your die and add that many Techno-Barbarian minions to the scene. If you roll an even number before applying mods you may not use this ability again during this scene.
Techno-Barbarian d8 minion
Description: Savage berserkers in crude patchwork armor, carrying a wild mix of brutal melee weapons and powerful but poorly-maintained ranged weapons, from slugthrowers to unstable energy weapons. Many show minor cosmetic mutations. Undisciplined but eager for battle and the looting that follows.
Prey On The Weak: When you Attack another minion you receive a +2 bonus.
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