Your generic space invader mothership, capable of deploying hundreds of robotic warriors and three-legged battle walkers. If you need more organic invaders it's easy enough to re-skin by changing its specific powers and qualities. For ex, a ship loaded with power-armored invaders and super-heavy battle suits might swap Robotics out for Power Suit and Technology for Leadership instead, renaming its Deploy abilities to fit, while a mob of coldly logical Martian ray-gunners could use Gadgets and Self-Discipline.
Ro-Man Invasion Saucer
This particular vessel is typical of those employed by the Ro-Man Empire, but similar mid-sized invasion transports are used by a number of extraterrestrial polities and organizations. They represent a significant threat not because of their own minimal armament but because of the destructive potential of the masses of troops and war machines stored within them. Their lightly armored hulls are heavily reinforced by sophisticated energy defenses that make them quite difficult to destroy, although ambitious heroes might bring one down - or even capture one reasonably intact and use it against its owners. Most Ro-Man vessels are almost entirely automated with few living crew despite their size and complexity.
Description: A huge saucer-shaped alien spaceship, big enough to carry hundreds of troops and war machines and protected by potent layered force screens. Primarily a transport vessel, it mounts only a few lightweight cosmic ray projectors and relies on its troops in combat when this deep in a gravity well. Hatches on its underside let it deploy its cargo at low altitude via attractor beams rather than having to land, as well providing a way to abduct subjects for interrogation and experimentation.
Approach: Creator
Archetype: Titan (Status Challenge: Weaken Force Screens 00 Exhaust Power Reserves 0)
Health: 45 + (5 x H)
Powers: Robotics d10, Flight d8, Telekinesis d8, Cosmic d6
Qualities: Technology d10, Alertness d8, Alien Warship d8, Imposing d8, Ranged Combat d8
Status: Titan Challenge Start - d12 / Stage 1 Completed - d10 / Stage 2 Completed - d8
Abilities:
Adaptive Screens (R) When Attacked by a roll that includes doubles, remove one success from the Titan's Challenge.
Deploy War Tripod (A) Use Robotics to create a lieutenant of the same die size as your Max die.
Deploy Robo-Soldiers (A) Use Robotics to create a number of minions equal to the value of your Max die. The starting die size of these minions is the same as the die size of your Min die.
Layered Force Screens (I) Reduce all damage you take by 6 (at d12 status), 4 (at d10 status), or 2 (at d8 or less status).
Screen Feedback (R) When a hero takes a minor twist in the Titan's challenge, in addition to the chosen twist, roll your status die and deal that much damage to that hero.
Upgrades & Masteries (optional):
Villainous Vehicle +15 Health. Add a War Tripod Commander d12 Lieutenant with the following abilities to the scene: Bombard (A) Attack all heroes with this vehicle's roll. Use this ability only if the vehicle is below its starting die size or the scene is in the Red zone. Reliable (I) When this vehicle makes an Attack action on its turn, roll twice and use the higher result.
Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.
Tactics
Alien Invasion Saucers are very straightforward in combat, repeatedly alternating between Deploy Robo-Soldiers and Deploy War Tripod to unload its cargo of mechanical troops. Only in unusual situations would it use a basic action to use its attractor beams to Boost, Defend, Hinder or Overcome, or its lightweight cosmic ray projectors to Attack. Defensively, it is highly resistant to damage thanks to its Layered Force Screens, which can inflict damage on those trying to meddle with them through Screen Feedback and restore their integrity when destabilized with Adaptive Screens.
Its upgrade adds a powerful War Tripod Commander with an advanced compu-brain or even an actual living crewman on board. Its mastery lets it efficiently carry out its primary mission of establishing a beachhead for further expansion or collecting a mass of hostages and experimental subjects.
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Robo-Soldiers d8, d10 or d12 minion (see Deploy Robo-Soldiers)
Description: Anthropoid robots with spherical heads sporting a prominent antenna and carrying cosmic energy guns. They move with the eerie precision only machines can achieve.
Deterministic Programming: Rather than rolling your die when taking an action during your turn, treat the outcome of your basic action as one half of your current die size. For example, if your die size is current a d8, each action has an effect die of 4. You still roll normally for saving throws against damage.
War Tripod d8, d10, or d12 lieutenant (see Deploy War Tripod)
Description: Saucer-shaped combat vehicles standing about twenty feet tall on three spindly clawed legs, with multiple energy projectors mounted around the rim of their hull. Usually unmanned and controlled by a compu-brain, a rare few have an actual organic Ro-Man operating them.
Multi-Beam Cannons: When you take an Attack action you may divide your damage as evenly as possible between two targets.
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