Tuesday, December 19, 2023

Diminisher, Mysterious Microversal Marauder

A being from the microverse, embiggened in search of prey - literally a big game hunter.  

Diminisher

A mysterious marauder from the sub-dimensions of the microverse, the Diminisher enters our (to her) macroversal continuum in search of living (or at least animate) specimens to carry back home with her.  What fate they meet in the process remains unknown, as the few who've returned have either had their memories scrambled or escaped before reaching her intended destination, becoming lost in sub-space.  In many ways she's the polar opposite of the Macronaut, although her motives are more suspect than the abstract scientific interests of that towering Overspace denizen.

Diminisher has the ability to distort the spatial dimensions of those she hunts, effectively shrinking and depowering them.  The process takes time and effort to fully complete, but the initial stages are quite debilitating when used in combat.  She also appears to able mentally control fully-processed specimens, and can partially re-enlarge them to varying degrees to serve as assistants and bodyguards - or perhaps hunting hounds might be a more accurate term for their role.  She can also radically alter her own size at will, although shrinking seems to be easier for her than growth and she's never been seen to enlarge beyond 15' or so in height.  Finally, she displays great skill at taking down targets with as little injury as possible, and her armor gives her considerable physical strength and protection.  

Description: A feminine humanoid dressed in snug but all-concealing powered armor and carrying a long Kirby-tech staff.  The helmet's design is exotic and its wearer may not be human at all.  Her voice is obviously altered and artificial, sounding like a TTS program that sampled from dozens of voices, both male and female.

Gender: Female     Age: Unknown     Height: 6'1"     Eyes: Unseen

Hair: Unseen         Skin: Unseen          Build: Feminine, Concealed By Exotic Power Armor

Approach:  Dampening                      Archetype:  Overlord

Health:  40 + (5 x H)

Powers: Size-Changing d10, Dimension Distorter d8, Power Suit d8

Qualities: Science d10, Imposing d8, Microversal Hunter d8, Stealth d8

Status:  (# of Minions & Lieutenants) 9+ - d12 / 5-8 - d10 / 3-4 - d8 / 1-2 - d6 / 0 - d4

Abilities:

Firsthand Attention (A) Attack using Power Suit.  Use your Max die.  Defend yourself against all Attacks until the start of your next turn using the number of your minions.

Inverted Distortion (R) When Attacked by a hero with a penalty, ignore their damage and remove a penalty on that hero.

Release Specimens (A) Use Science to create a number of minions equal to the value of your Max die.  The starting die size of for those minions is the same as the size of your Min die.

Specimen Reduction (A) Hinder one target using Dimension Distorter.  Use your Max die.  That penalty is persistent and exclusive.  As long as that penalty is on the target, reduce their highest power die of your choice by one die size.  Also Attack using your Mid die.

Valuable Specimens (R) Reroll any number of minion saves against the same Attack.

Upgrades & Masteries (optional, usually in effect when working alone):

Villainous Vehicle +15 Health.  Add a Safari Transit Craft d12 Lieutenant with the following abilities to the scene:  Escape Plan (R) When Diminisher is Attacked, roll this vehicle's die.  If it rolls higher than Diminisher's current Health, both she and the vehicle escape the scene.  Minion Deployment (A) Add minions to an existing group equal to half the vehicle's current die size.  These minions are of a size equal to the highest die size already in the group.  If the vehicle has a bonus or penalty adjust the number of minions by that amount and then remove that mod.

Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.

Tactics

Diminisher is here to acquire new and exciting specimens for whatever microversal zoo, circus, gladiatorial arena or scientific organization she works for, and she's not shy about tackling dangerous "animals" like human superheroes to accomplish that task.  Her preferred style when faced with targets that can fight back is to use Release Specimens several times at the start of the action, partially de-miniaturizing some of her mentally-conditioned previous captures to aid her.  She'll do her best to protect such Valuable Specimens with one of her reactions, and usually assigns her weaker minions to keep at least one penalty on each enemy so she can also use Inverted Distortion to protect herself.  Once she's got a proper horde of increasingly larger minions she'll try to target each hero with Specimen Reduction in turn while her stronger minions Attack them.  Anyone still standing after all that or who manages to chew through her minions too rapidly will get her Firsthand Attention as well.

If she has her upgrade her coffin-shaped Safari Transit Craft will be in the scene as well, using its Minion Deployment to add more of whatever her largest active minions are to the scene each round it can, as well as providing a quick getaway to the microverse when a hunt goes wrong.  She'll use her mastery and swarm of minions to collect large numbers of potential specimens to look over before selecting the best of them to bring with her.  This can result in further problems even after she's gone, since the specimens she abandons will eventually resume their normal size far from home and are often confused or hostile.

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Mentally Conditioned Specimens d4 to d12 minion (see Release Specimens)

Description: A wild mix of partially re-enlarged creatures that have been through Diminisher's full conditioning process and are now her de facto slaves.  They come from all across Earth's galaxy and possibly beyond, and many won't even be recognizable species.  Others will be more familiar, including kidnapped humans, possibly even individuals known to the heroes.  They vary wildly in size and combat ability depending on how completely they've been embiggened, from doll-sized d4 minions to alien beasts the size of a T-Rex at the d12 end of the spectrum.  Defeating them may break their conditioning and return to their proper size, although it's by no means guaranteed.

Surprisingly Dull: You have no special abilities.  Getting captured and going through the shrinking and mind control conditioning process and then being suddenly re-enlarged has taken a lot of you.


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