Wednesday, August 31, 2022

Abyss, A Living Void In Spacetime

A powerful ally for a team of supervillains or gang of more mundane agents, but not so hot operating solo.

Abyss

Jebediah Wills was an unassuming astronomer who had the misfortune of attracting the attention of a wandering cosmic entity during one lonely night at the observatory.  The being's attempts to communicate left him physically transformed into a walking hole in spacetime and pushed his mind into something that was no longer merely human.  While struggling to adapt to his new state of being Jeb unintentionally inflicted enormous property damage on his surroundings, leading to a confrontation with local superheroes and law enforcement, all of whom treated him as a monster rather than a victim of chance.  

He escaped, but was tracked down by several supervillains who'd been attracted by the chaos.  They treated him better than the heroes, although they were unable to reverse or even fully understand his transformation.  Accepting his new state of being Jeb adopted the identity of Abyss, a powerful villain with a grudge against so-called "heroes" who'd attacked him in his time of need.

Whether Jeb is irredeemably villainous or might follow another path in the future is unclear, but for now he offers his allies strong support with his ability to siphon away energies of all kinds, warp the fabric of space and emit devastating amounts of hard radiation. 

Description: A slender humanoid shadow, entirely featureless, surrounded by an aura of swirling red-orange Kirby crackle.  His voice is hollow and accompanied by hissing static.

Gender: Male               Age: 34                 Height: 5'11"                Eyes: None

Hair: None          Skin: Void Black, Haloed In Red-Orange Energy       Build: Slim

Approach:  Overpowered                      Archetype:  Squad

Health:  40 + (5 x H)

Powers: Absorption d12, Nuclear d10, Teleportation d10                                     

Qualities: Living Void d8, Ranged Combat d8, Science d6                                        

Status: (# of other Villains) 3+ - d10 / 1-2 - d8 / 0 - d6

Abilities:

Gamma Ray Burst (A) Attack using Nuclear.  Use your Max + Mid + Min dice.  Hinder yourself using your Max die.  Take damage equal to your Mid + Min dice.

Gravity Lens (R) When Attacked, Defend yourself by rolling your single Absorption die.  Deal that much damage to a different nearby target.

Warped Space (A) Boost using Living Void.  Boost another target using your Max die.  Use your Min die to Defend against all Attacks against you until the start of your next turn.

Yawning Void (A) Attack using Living Void.  Use your Max die.  Defend all nearby allies with your Mid + Min dice until the start of your next turn.  

Upgrades & Masteries (optional):

Power Dampening Field (I) +10 Health.  While the scene is in the green zone, all heroes' powers of d8 or higher are reduced by one die size.  In the Yellow zone all of the heroes' powers of d10 or higher are reduced by one additional step (two die sizes total).  In the Red zone, all heroes' power dice are treated as d4.  Heroes can remove this upgrade with three overcome successes.  If a hero takes a minor twist while taking these Overcomes, they lose access to a power until this upgrade is removed.

Master of Superiority (I) As long as you are manifesting an effect related to a power you have at d12, automatically succeed at an Overcome involving usage of those powers.

Tactics

Abyss is a walking hole in spacetime surrounded by swirling energies being drawn into his bottomless depths.  He's very much a defensive team player, relying heavily on Yawning Void (usually with Absorption) to protect his allies by drawing Attacks away from them.  Gravity Lens is his main defensive ability with a strong secondary offensive role.  If hard pressed he'll switch to Warped Space (usually with Teleportation) to offer more support via multiple Boosts while Defending himself.  If fighting alone or truly desperate he'll resort to Gamma Ray Burst against the most dangerous foe, attempting to escape the scene via a Teleportation-based Overcome when he can't take any more of his own self-inflicted damage.

With his upgrade he cripples heroes' power dice and forces them to spend time on Overcomes to remove the debuff, while his mastery lets him automatically succeed on most Absorption-based Overcomes.


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