Saturday, September 3, 2022

Mister Big Junior, Towering Tough Guy

This one's fairly low-powered as Titan archetypes go, but even a "weak" Titan is no joke to deal with.

Mister Big Junior

Tom Donovan is the son of Jim Donovan, aka Mister Big, a super-powered mobster who was active in the early 1950s and died in prison in 2012.  Tom has inherited his father's powers and criminal connections and continues in the family business to this day as Mister Big Junior, a supranym he's stuck to despite being 52 years old.  He hopes to continue the tradition with his offspring, but to date has been unable to have a son with any of his four estranged ex-wives and (as far as he knows) none of his eight daughters have manifested powers of their own.  Word is he's courting a candidate for Mrs. Donovan Number Five while continuing to work as trusted super-muscle for various organized crime figures, both within the US and internationally.

His powers let him cocoon himself in a gigantic man-shaped shell of what he calls ecto-powerplasm, granting him great strength and protecting him from harm as well as letting him manipulate huge objects and produce deafening shouts and handclaps.  Concerted effort can crack the shell and start a power leak that will eventually lead to it collapsing until he's had some time to recover, but he's been doing this long enough to start looking for a getaway route before that happens.  Tom has  a flair for the dramatic and a knows how to play up to the news media when he wants to.  A lot of people have made the mistake of falling for his gift of gab over the years, forgetting the hardened criminal behind the mask.  

Description: A short, balding middle-aged man of Irish descent complete with accent, usually dressed in a tailored black suit.  Most often seen hovering within a forty foot tall construct of gently glowing yellow-orange energy in the shape of a powerfully-built but somewhat abstract humanoid.  He (as well as his construct form) lacks two joints on his left pinky finger, having lost them in a accident years ago.    

Gender: Male            Age: 52        Height: 5'7" (usually 40' at peak)       Eyes: Blue

Hair: Red, Balding          Skin: Lightly Freckled           Build: Wiry (Muscular Shell)

Approach: Generalist

Archetype: Titan (Status Challenge: Get Cracking 00  Vent Power 0)

Health:  55 + (5 x H)

Powers: Ecto-Powerplasm Shell d10, Strength d8, Vitality d8, Sonic d6

Qualities: Imposing d10, Showy Criminal d8, Close Combat d8, Ranged Combat d6

Status: Titan Challenge Start - d12 / Stage 1 Completed - d10 / Stage 2 Completed - d8

Abilities:

BAM! (A) Attack multiple targets using Strength.  Use your Max die.  Hinder each target using your Min die.

Big Trouble (A) Activate one of the environment's twists in its current zone.

Bigger Is Better (I) Whenever you roll a one on a die, you may reroll that die once.

Endurance Fighter (I) Reduce physical and energy damage dealt to you by 1/2/3 when the scene is in the Green/Yellow/Red zone.

Growth Spurt (A) Hinder multiple nearby targets using Ecto-Powerplasm Shell.  Boost yourself using your Max die.

Power Feedback (R) When a hero takes a minor twist in the Titan's challenge, in addition to the chosen twist roll your status die and deal that much damage to that hero.

Upgrades & Masteries (optional):

Defense Shield (I) You cannot be damaged by anything except yourself until the defense shield is destroyed.  The shield has 40 Health, or can be deactivated with three Overcome successes.  If a hero takes a minor twist working on the shield, you can use a Reaction to Attack that hero by rolling your single Inventions die.  Gain Reestablish Shield (A) Overcome using Vitality.  Use your Max die.  On a success remove one success from the deactivation challenge.  Alternatively, instead of an Overcome, use your Max die to Recover that much of the shield's Health.  This ability cannot be used if the shield has been completely removed.

Master of Annihilation (I) If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome in a situation where a show of overwhelming force would help.

Tactics

Mister Big mostly relies on his prodigious size in a brawl, although he's less powerful than it might appear at first glance.  He'll use Big Trouble to trigger interesting environmental twists when appropriate, BAM! when he wants to be direct, and Growth Spurt if he's getting mobbed and his status die is dropping fast.  Bigger Is Better bumps up his average die rolls a bit and mostly prevents whiffs, Endurance Fighter makes him tougher as time goes by (and encourages him to trigger twists to advance the scene tracker), and Power Feedback will hopefully deal some damage back to those trying to break down his giant ecto-powerplasm form.

With his upgrade his powerplasm is far more durable, making him extremely tough to bring down with raw damage and a real action sink to Overcome him into a weakened state.  His mastery represents his ruthlessness when it comes to putting on a big show or making a point to an enemy.


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