Friday, August 19, 2022

Cinnabar Red, Sorcerous Tattoo Artist

Cinnabar Red

Cinnabar Red claims to be from another dimension, one where mystical phenomena are the norm and our conventional laws of physics are more like mild suggestions.  She found her way to our world by accident, and has decided to take advantage of general local ignorance of the magical arts to harvest resources that will further empower her once she returns to home plane.  Red is principally interested in collecting enchanted artifacts, mystic relics, new spells and charms, and even directly stealing the magical power from other practitioners of the arts.  To date she hasn't run into anyone she can't handle and is pretty contemptuous of our world's spellbinders but it's just a matter of time until she overreaches.  If she's lucky she'll get beaten by a mystic hero and wind up in detention while the authorities try to figure out what to do with her.  If she isn't, there are much worse costs for meddling with the wrong sorcerous villain or otherworldly creature.

Description: A young woman with close-cropped black hair and blood red eyes, wearing a pair of abbreviated shorts, halter top and sandals.  Her pale skin is literally crawling with animated dark red tattoos of nightmarish creatures.  When animated her tattoos become man-sized horrors worthy of Hieronymus Bosch, all in monochrome red.  She speaks with a strange, literally unearthly accent.     

Gender: Female              Age: Twenties              Height: 5'6"           Eyes: Red

Hair: Black Buzzcut            Skin: Porcelain White, Shifting Red Tattoos            Build: Petite

Approach:  Creator                                Archetype:  Inventor

Health:  25 + (5 x H)

Powers: Part Detachment d10, Awareness d8, Intuition d8, Agility d6                                       

Qualities: Creativity d10, Inkblood Sorcery d8, Finesse d8, Magical Lore d8, Otherworldly Mythos d8

Status: (# of bonuses in play created with abilities) 4+ - d12 / 2-3 - d10 / 1 - d8 / 0 - d6 

Abilities:

Awaken Tattoos (A) Use Creativity to create a number of minions equal to the value of your Max die.  The starting die size of those minions is the same size as the size of your Min die. 

Surging Sorcery (A) Boost one of your minions using Part Detachment.  Use your Max die.  If it is your only minion, also Boost yourself using your Mid die.  If not, Boost all of your other minions using your Min die.

Whispering Blood (A) Boost using Intuition.  Use your Max die.  Then Boost using your Mid die.  Either make one of those bonuses persistent and exclusive, or Attack with your Min die.

Writhing Sanguine Ink (R) Discard one of your bonuses to Defend against all Attacks against you until your next turn, using the value of that bonus as the Defend result.

Upgrades & Masteries (optional):

Hardier Minions + 5 Health.  Gain Empower Tattoos (A) Upgrade a number of your minions equal to the number of heroes in the scene by increasing their die size by one (max d12).

Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.

Tactics

Cinnabar Red relies almost entirely on her animated inkblood creations during combat, with new artwork arising on her skin constantly.  She invariably opens with Awaken Tattoos and repeats it whenever her minion swarm runs low.  If she starts her turn with at least a half-dozen in play she'll use Surging Sorcery to Boost the lot of them.  With smaller numbers she'll try to use Whispering Blood to establish a strong bonuses to use with future minion creation rolls, almost never choosing the option to make an attack herself.  Her bonuses can also fuel Writhing Sanguine Ink, her defensive reaction - but more often she'll rely on minions to take Defend actions against her.  She'll also use her minions to Boost her and Hinder foes as well as Attacking, keeping her status die high by putting out lots of mods.

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Bloody Ink Monster variable, usually d6, d8, or d10 minions

Description: Nightmare creations of a deranged mind made real, all sketched on reality in shades of bloody red ink.

Seeping Ink: You may move through any barrier that isn't water-tight, and cling to surfaces as though you had Wall-Crawling d4.


Design Note

By the rules, Inventor status dice are determined largely by mods created with Inventions or Science as well as separate inventions (including robot minions and lieutenants and the like), but that's far too restrictive for magic-based characters like Cinnabar Red.  Letting her count her minions toward the status die would be a bit too easy, but counting any bonus produced by one of her abilities or her animated tattoos leaves her with reasonable a reasonable die size most of the time, especially if the minions are allowed to get out of controlled. 


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