Friday, August 19, 2022

Krude, A Disgusting Mess

Krude

The man that became Krude was an industrial saboteur, and a good one.  He'd spent his life arranging accidents, stealing trade secrets, disposing of troublesome executives, and coercing researchers.  That all ended during a job for [evil oil company of choice] to introduce an experimental bio-contaminant into the oil reserves of a competitor.  He was caught by site security just as he was about to act, and during the scuffle the sample was shattered and splashed over him, searing his flesh and knocking him unconscious.  When he woke weeks later in a high-security lab his humanity was gone, consumed by the retroviral contaminant.  What was once a man had been transformed had into the mass of biological sludge now called Krude.

There's still a human mind in there somewhere, but it's been twisted and warped by his accident.  Where he once was a subtle and skilled operative now he's a raging engine of destruction, and his mercenary loyalties have been replaced by an abiding hatred of corporate America and the society it parasitizes.  A few fools have made the mistake of assuming his terroristic actions against Big Oil and other large companies show an interest in ecological conservation causes.  They've learned to regret it.  Krude doesn't care about nature, or climate change, or anything beyond tearing down the system he once served.  He'd gladly burn the world and leave nothing but ruin if given the chance.   

Description: A vaguely humanoid mass of some stinking oily black substance, taller and bulkier than most humans.  It leaves a sticky trail of tar-like goop wherever it goes, including walls and ceilings.  Its voice is deep and full of bubbling and hissing sounds as it vents internal gases.     

Gender: Male            Age: 42           Height: 6'8"           Eyes: None Evident

Hair: Tarry Black Thatch            Skin: Oily Black          Build: Unstable

Approach: Overpowered                   Archetype: Inhibitor

Health:  45 + (5 x H)

Powers: Toxic d12, Density Control d10, Wall-Crawling d10                                        

Qualities: Conviction d8, Industrial Saboteur d8, Fitness d6                                             

Status:  (# of heroes with penalties)  3+ - d10 / 1-2 - d8 / 0 - d6

Abilities:

Caustic Ooze (A) Hinder one target using Toxic.  Use your Max die.  Attack that target using your Mid + Min dice.

Deadly Fumes (A) Attack multiple targets using Toxic.  Use your Max die.  Hinder each target using your Mid die.

Sticky Glop (A) Hinder using Toxic.  Use your Max + Mid dice, or use your Max die and make the penalty persistent and exclusive.

Toxic Sludge (R) When Attacked by someone with a penalty you created, Defend yourself by rolling your single status die, and the Attacker also suffers that amount of damage.

Unique Quirk: Flammable (I) You can be set on fire if exposed to sufficient heat.  While on fire, replace your status die with a differently-colored d12.  Each time you roll that die in a pool, in addition to any other effects you deal yourself and another nearby target that much Fire damage.  If your special status die comes up a 1 the fire goes out and you revert to your normal status mechanics in future turns.  The fire can also be extinguished with an Overcome action, or due to appropriate environmental effects (eg falling or diving into a body of water).   

Upgrades & Masteries (optional):

Villainous Vehicle +15 Health.  Add an Armored Tanker d12 Lieutenant with the following abilities to the scene:  Sturdy (I) When this vehicle makes a damage save, add +2 to that roll's result.  Recovery (A) Roll the vehicle's die and the villain Recovers that much health. 

Master of Annihilation (I) If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome in a situation where a show of overwhelming force would help.

Tactics

Krude is all about handing out penalties and some damage on the side.  Caustic Ooze splashes one target with reeking fluids, Deadly Fumes sprays searing chemical fog everywhere, and Sticky Glop layers its victim in adhesive gunk.  If someone struggling with one of his many penalties attempts to strike back, Toxic Sludge makes sure they pay for even trying.

With his upgrade Krude brings an armored tanker truck to the battle, complete with a load toxic chemicals for him to feast on mid-battle.  The tanker can also perform some very messy basic actions by spraying their cargo around the scene.

Krude's form is Flammable although it doesn't catch fire easily.  While burning he damages both himself and nearby targets splattered with flaming sticky goop.  It's possible for burning Krude to set an otherwise normal environment ablaze mid-scene, adding the existing modifications.

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Fiery Outbreak (add to existing environment twist options, if any)

If there's no existing environment in play, use a d8/d8/d8 dice pool when called for by these twists.

Green Zone

(Minor Twists)

Choking Smoke: Roll the environment dice.  Start challenge.  Clear the Air 00  Hinder all heroes with the Min die while this challenge is in effect.

Growing Flames: Start a timed challenge.  Fight the Fire 0  Timer 0  If the timer expires, advance the scene tracker by one.

Yellow Zone

(Minor Twists)

Dangerous Flames: Roll the environment dice.  Two targets in the scene take Fire damage equal to the Mid die.

Spreading Flames: Start a timed challenge.  Contain the Fire 00 Timer 00 If the timer expires, advance the scene tracker by one and trigger two different environmental twists.

Red Zone

(Minor Twist)

Blazing Inferno: Roll the environment dice.  Each target in the scene takes Fire damage equal to Mid + Min dice.

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Trivia:  Krude is canonically a mid-Nineties character, hence the "poor literacy is kewl" spelling and edgy nihilistic personality.  If he could find a way to wear pouches he'd certainly do so.


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