Monday, May 22, 2023

La Dama Sangre, Supernatural Menace That Isn't What She Appears To Be

A supernatural menace that could easily be confused with a "normal" vampire at first.  That could go badly even for a superhero.

Dama Sangre

It would be easy to think Dama Sangre is "just" a vampire at first.  Her shapeshifting, her bloodlust, the bat-like creatures associated with her and the winged nightmare form she adopts in combat all suggest it's time to get the stakes and crucifixes and holy water.  That mistake has doomed more than a few hunters over the centuries.  La Dama is something more unusual, an otherworldly creature that consists of a mass of sapient blood hidden within the husk of a human being.  The creature can reshape its host however it pleases, adopting an agile winged hybrid form for combat and various animal forms for stealth.  It can also spill some of its own mass to create hunter minions to harry foes and restore some its own vigor when they return gorged with fresh blood.  

The thing lacks traditional vampiric weaknesses, and hunts for blood solely for amusement rather than out of actual need.  La Dama can also abandon an old host body and adopt a new one, although the process is too slow to be helpful in combat.  Some occult experts claim that the creature may be able to "inoculate" bodies (live or dead) with part of its mass in advance, letting it slowly return to life even if the main mass is destroyed.

Originally summoned to our world millennia ago by Ymum the Undying, the ancient necromancer has permitted la Dama to remain on our plane of existence in exchange for serving him when called upon.  Her powers make her an excellent spy, infiltrator, assassin and thief.  When left to her own devices she is content to prey on whatever hapless individual catches her attention, although she may also amuse herself by meddling with cultists and other lesser practitioners of the mystic arts.  She holds actual vampires in open contempt, but enjoys play-acting as one to lure in hunters who've mistaken her for a mere blood-sucker.  Cinnabar Red and la Dama Sangre have yet to cross paths, and given their somewhat similar styles sparks (and crimson-tinted minions) are likely to fly when they eventually do.

Description: This horror can look like almost any living creature, but their preferred non-combat form is a teenage girl of Mesoamerican extraction, identical to the human sacrifice that was first used to summon her.  It's also fond of adopting animal shapes when it wants to be inconspicuous, favoring black cats, large bats and even larger rats.  When fighting it adopts a hybrid anthropomorphic bat/wolf/rat shape, leanly muscled and incredibly fast and agile.  Regardless of her current form she speaks Spanish with a lilting girl's voice.

Gender: Female                 Age: Appears Sixteen                 Height: 5'7"              Eyes: Black

Hair: Black                        Skin: Medium Brown                 Build: Girlish

Approach:  Ancient                      Archetype:  Legion

Health:  25 + (5 x H)

Powers: Part Detachment d12, Agility d10, Flight d10, Shapeshifting d8

Qualities: Acrobatics d12, Stealth d12, Imposing d10, Alertness d8, Eldritch Entity d8 

Status: (# of Legion Minions) 0 - d12 / 1-2 - d10 / 3-4 - d8 / 5-8 - d6 / 9+ - d4

Abilities:

The Blood Is Death (A) Roll your single status die.  Deal yourself that much irreducible damage.  Create that many d6 Legion minions.

The Blood Is Life (A) If you would be reduced to zero Health and don't have a penalty, roll your single Part Detachment die and become that Health.

Feeding Cycle (R) When one of your minions is destroyed, roll its die and Recover that much Health.

Swarming Thirst (I) Whenever multiple Legion minions all take the same action against the same target, you must roll all their dice at once and use the lowest rolling die amongst them for each minion's result on that action.

Vampiric Frenzy (A) Hinder multiple targets using Agility.  Use your Max die.  Attack each target using your Mid + Min dice.

Upgrades & Masteries (optional, usually when working with a powerful ally):

Quality Upgrade (I) +20 Health.  Increase the die size of each of your qualities except Eldritch Entity by one step (maximum of d12).  Gain The Blood Protects (R) Take 1 irreducible damage to reroll the dice pool of someone Attacking or Hindering you.  Also gain  Into the Shadows (A) Take any basic action using Stealth.  Use your Max die.

Master of the Unfathomable (I) If you are in a situation involving eldritch forces, automatically succeed at an Overcome to do the bidding of eldritch entities beyond human concerns.

Tactics

Dama Sangre abandons her human form the moment a battle starts, usually shifting into a nimble, muscular, winged shape like an anthropomorphic bat/wolf hybrid.  She relies mainly on Vampiric Frenzy, flitting from one foe to the next with inhuman speed, inflicting a series of precise blows that leave victims confused and bleeding.  Once she's taken a few return hits she'll tear her own belly open with The Blood Is Death and form the spilling gore into a flock of blood-red minions.  She'll try to spread their actions around multiple targets to minimize the downsides of Swarming Thirst.  Dama Sangre will then resume her own frenzied attacks, healing with Feeding Cycle as her spawn are destroyed and creating more only when the last are gone.  She'll strive to keep herself clear of penalties so she can rely on The Blood Is Life, which makes her very hard to put down for good.

She usually only has her upgrade when working with or for a more powerful mystic ally, gaining a defensive reaction in The Blood Protects and a stronger way to clear penalties with Into the Shadows.  Her mastery kicks in whenever directly fulfilling the schemes of her ally.

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Bloodwing Construct d6 Legion minion (see The Blood Is Death)

Description: Hybrid horrors of bat, wolf, and rat, about the size of a large dog.  All the color of fresh blood, which is also what they're made of.    

Agile Flyer: You may move as though you had Flight d8.

Swarming Thirst: Whenever multiple Legion minions all take the same action against the same target, you must roll all their dice at once and use the lowest rolling die amongst them for each minion's result on that action.

 

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