Wednesday, June 28, 2023

Onslaughter, Advocate of Anarchy

A fanatical physical powerhouse with the ability to shape metal via willpower.

Onslaughter

Simon Sorenson had always lived on the fringes of society, having been raised as a member of a radical antigovernment survivalist community in the Adirondacks.  He manifested his powers after a law enforcement raid on one of their training camps led to him being exposed to a mixture of experimental riot-control gas used by the FBI and a home-brewed chemical warfare agent that had been deployed against the officers and gotten out of control.  Most of the officers and all of the other survivalist militia perished horribly in the toxic haze, but Simon was rendered comatose and carried by the few surviving officers.  

He awoke weeks later to discover most of his family and friends were dead and the Federal government had covered up the debacle completely.  Simon was seen as an inconvenient piece of leftover evidence, something to be disposed of after a lengthy "augmented" interrogation.  His powers kicked in while awaiting execution.  Armored in what had been the bars of his cell, he left the holding facility behind him in ruins and vanished into the criminal underground.  Since then he's resurfaced several times, always working alongside antigovernment groups as a very outspoken proponent of anarchy and putting an end to "the System" that resulted in his experiences.  He's even more fanatical about his beliefs now and actively looks for opportunities to cause mass casualties to both law enforcement and the "sheeple" that blindly accept the current world order.  Most other supervillains can't stand him and he prefers to keep the spotlight on himself anyway, but mundane terrorist groups find him a very useful distraction to keep heroes occupied while they get on with their business.            

Description: A massively-muscled bald man, hairless as an egg and "wearing" a layer of flexible steel animated by his powers that covers him from the waist down.  He has a powerful voice and likes to use it at full volume while decrying the evils of "the System" and related topics.. 

Gender: Male          Age: Thirties         Height: 5'11"          Eyes: Metallic Silver

Hair: None        Skin: Caucasian, Partially Plated With Metal        Build: Musclebound

Approach:  Generalist                 Archetype:  Loner

Health:  35 + (5 x H)

Powers: Strength d10, Metal d8, Vitality d8, Leaping d6

Qualities: Close Combat d10, Ranged Combat d8, Loudmouthed Anarchist Supervillain d8, Acrobatics d6

Status: (# of Other Allied Villains) 0 - d10 / 1-2 - d8 / 3+ - d6

Abilities:

Animated Plating (I) Reduce physical and energy damage dealt to you by 1 in the green zone, 2 in the Yellow zone, and 3 in the Red zone.

Brutal Determination (A) Attack using Strength.  Use your Max die.  Recover Health equal to your Mid + Min dice.

Defensive Siphon (R) When Attacked, Defend yourself by rolling your single Absorption die.  Boost yourself using the same die roll.

Grandstander (I) As long as you have no nearby allies in the scene, increase all damage you deal by one and decrease all damage dealt to you by one.

Hyper-Adrenaline (I) Reroll any ones on your dice once.

Metallokinesis (A) Hinder multiple nearby targets using Metal.  Boost yourself using your Max die.

Upgrades & Masteries (optional):

Power Upgrade (I) +20 Health.  Increase all Power dice sizes by one (max d12).

Master of Annihilation (I) If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome in a situation where a show of overwhelming force would help.

Tactics:

Onslaughter focuses on tackling as many heroes as possible as a distraction while his mundane allies carry out whatever sabotage or assassination mission they're pursuing.  He's tremendously durable thanks to a combination of Animated Plating and Grandstander as well as the sizeable healing he gains while Attacking with Brutal Determination.  His Hyper-Adrenaline improves his average die rolls a fair bit, which particularly helps his healing (which uses Min die in part).  He'll frequently focus on stalling with Metallokinesis to truss heroes up with animated metal while reinforcing his own plating, trying to draw his foes in to a lengthy brawl and only switching to actual Attacks once actually injured.  He's pretty smart about how he uses his bonuses and will amp his Hinders, Attacks or healing as efficiently as possible.

His upgrade greatly improves his die pools and Health, and his mastery represents his ruthless approach to dealing with problems.  He'll make some effort not to harm his allies when using it, but if it looks like they might be captured and subjected to the "Injustice System" he figures they're better off dead anyway.

Onslaughter's powers stem mostly from his metallokinetic ability.  His physiology has been significantly altered, but much of his great strength and durability stems from a subcutaneous layer of flexible metal that reinforces his musculoskeletal system and bulks him out considerably.  He can also manipulate metals at a distance, pulling it from the environment to form into bonds for his foes and added armor for himself.  He's particularly fond of wrapping enemies in flexible cables that become rigid when he releases his control of them, or plating his powerful fists with ablative layers of steel.  


Blog Content Index

No comments:

Post a Comment

Captain Brass and Corragioso, Clockwork Constructs

I'll be needing two new PCs for our planned October one-off games, and this oddball is the one I'll be using for what's supposed...