Sunday, June 18, 2023

Deadeye Mouse, Another Cartoon Villain

Have I mentioned I'm a big miniatures painter as well as dabbling in TTRPGs?  This fine villain is directly inspired by an old TOON miniature released way back in 1985.

Deadeye Mouse

Deadeye Mouse is the result of one of Mister Mean's schemes that didn't get quite as completely foiled as usual.  While he failed to turn the city's population into mice as planned, one of his human henchmen was permanently transformed into a cartoon mouse in the process, scrambling his mind quite thoroughly in the process.  He still works with Mister Mean pretty regularly, although he's also been seen in the company of petty criminals and former fellow henchmen.  Some of the less stuck-up mastermind-type villains have also hired him as muscle in the past.  La Chatarrera is particularly fond of him and considers his manically destructive sense of humor an absolute scream.  He's very economical as hench-villains go, owing to taking cheese as payment.

Unlike Mister Mean and his nemesis KO Clown, as a modern creation Deadeye mouse never goes monochromatic out of nostalgia.  He's still bound by the same cartoon logic and physics they are, and his formerly human mentality (such as it was) has been largely lost.  Despite packing a very large gun the violence he employs it for is strictly comedic with no lasting harm done to living beings.  Given the amount of damage he can dish out your heroes will probably be happy about that, and regular police are even more thankful about it  He can cause quite a bit of property damage though, and in a pinch he can conjure up cartoon dynamite and other nonsense just like his animated creator can.      

Description: An anthropomorphic albino cartoon mouse, wearing a pair of red gloves and smoking a cigar.  His absurdly huge revolver is ever-present except when it's funnier for it not to be.


Gender: Male            Age: Unkown            Height: 3'6"         Eyes: Pink

Fur: White               Nose: Pink              Build: Anthropomorphic Mouse

Approach: Specialized                     Archetype: Fragile

Health:  15 + (5 x H)

Powers: Cartoon Handgun d10, Agility d8

Qualities: Ranged Combat d12, Acrobatics d8, Former Criminal Turned Into A Cartoon d8 

Status: Green Zone Health - d10 / Yellow Zone Health - d8 / Red Zone Health - d6

Abilities:

Blazing Away (A) Attack up to three targets using Ranged Combat.  Use your Max die against one target, your Mid die against a second, and your Min die against a third.  

Cheese It! (R) When Attacked, Defend yourself by rolling your single status die.  If the damage is reduced to zero, you may move anywhere in the scene.

Deadeye Shot (A) Attack using Cartoon Handgun.  Use your Max + Mid dice.  Hinder yourself using your Min die.

Shoot and Scurry (A) Attack using Ranged Combat.  Use your Max + Min dice.  Defend yourself using your Mid die.

Tricky Little Bastard (A) Attack one target using Acrobatics.  Use your Max + Min dice.  That target cannot Defend or use reactions against this Attack.

Upgrades & Masteries (optional):

Double Tap (I) +20 Health.  When you take an action that lets you make an Attack, also make an Attack using your Mid die. 

Master of Total Chaos (I) Automatically succeed at an Overcome when you throw out all the rules during a situation that is spiraling out of control.

Tactics

Deadeye Mouse is a classic "glass cannon" type that pumps out damage fast but falls to pieces even faster if he starts getting hurt in return.  Against multiple foes he'll spam Blazing Away at first, switching to Shoot and Scurry to concentrate on whoever seems most vulnerable.  If a hero displays strong defensive tricks he'll use Tricky Little Bastard to bypass them while relying on Cheese It! to minimize the damage he's taking.  He usually won't use Deadeye Shot until his Health reaches the Red zone where the self-Hinder will be minimized, although he might panic and use it in Yellow instead.  There's really not much to running him, just a damage race between him and the PCs.

His upgrade ramps up his damage quite a lot and lets him either spread damage around more or focus down one target faster, and his mastery reflects the fact that he's become a cartoon and increasingly thinks like one, blazing away at scenic targets to produce implausible but amusing chain reactions.

For what it's worth, Cheese It! is the first rulebook ability I've ever skipped on renaming.  I'm sure you can see why.


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2 comments:

  1. Cool, I loved that game way back when. Toon was a lot of fun.

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    Replies
    1. Indeed it was. Quite retro these days. It was designed to run a type of cartoon that you really don't see much anymore. The glory days of gleefully chaotic Bugs Bunny, Daffy Duck, Pink Panther and Tom & Jerry shorts are behind us - although Disney managed a surprisingly good set of modern Mickey/Donald/Goofy toons not too long ago, so the art form is still getting the some love. I suppose you could also do something like Gumball with TOON pretty effectively.

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