Sunday, June 4, 2023

Synchron Supremacy Marshal, Alien "Diplomat" & Warlord

Another potential alien invader, this one from a culture with technology far beyond the need for anything as primitive as a fleet of invasion saucers.

Supremacy Marshal

The Synchron Supremacy is an expansionistic interstellar superpower whose expanding frontiers are gradually nearing Earth.  Galactic politics have mostly kept the major powers out of our stellar neighborhood thanks to it being a buffer zone between the Supremacy and its two main rivals.  That could easily change if an opportunity arose to seize a forward base in the region, either through diplomacy or invasion.  A Supremacy Marshal is the kind of leader that would be sent for either mission, negotiating at first but quick to resort to force if given the slightest pretense.

The Supremacy has advanced interstellar-range teleportation capabilities that can route a seemingly endless supply of troops and war material through the nexus gates on board their larger starships.  Because of this a mission to Earth would likely include only a single, very large capital ship to impress the locals without seeming overtly aggressive, while still leaving the marshal with access to plenty of military support on short notice if need be.  Defeating him would be the key to stopping an invasion, as only Marshals and other high-ranking leaders can directly access the teleportation network.  The Supremacy would be likely to repudiate the actions of their Marshal following such an embarrassing defeat on a backwater world, letting them save face on the galactic scene.

Description: An imposing male humanoid with vaguely feline features.  He wears a black armored harness, boots and gauntlets over his lightly-furred hide and carries an elaborate command staff.  When manifesting his cosmic powers he's surrounded by an aura of intense Kirby crackle.   

Gender: Male               Age: 102            Height: 7'2"           Eyes: Black, Yellow Irises

Hair: Black Leonine Mane         Skin: Golden Brown          Build: Hulking

Approach:  Overpowered                      Archetype:  Overlord

Health:  50 + (5 x H)

Powers: Teleportation d12, Cosmic d10, Vitality d10 

Qualities: Alien Warlord d8, Technology d8, Diplomacy d6                                       

Status:  (# of Minions & Lieutenants) 9+ - d12 / 5-8 - d10 / 3-4 - d8 / 1-2 - d6 / 0 - d4

Abilities:

All Out Effort (A) Attack using Cosmic.  Use your Max + Mid + Min dice.  Hinder yourself using your Max die.  Take damage equal to your Mid + Min dice.

Boundless Might (A) Boost using Vitality.  Recover Health equal to your Max die.  Each of your nearby allies Recovers Health equal to your Min die.  Each of your nearby minions and lieutenants whose dis sizes have been degraded increase their die size by one.

Hold Steady (R) Reroll any number of minion saves against the same Attack.

Interstellar Gateway (A) Use Alien Warlord to create a number of Synchron Supremacy Troops minions equal to the value of your Max die.  The starting die size of for those minions is the same as the size of your Min die.

Phalanx Formation (A) Attack using Cosmic.  Use your Max die.  Defend yourself against all Attacks made against you until the start of your next turn using the number of your minions.

Upgrades & Masteries (optional):

Villainous Vehicle +15 Health.  Add a Mobile Gateway d12 Lieutenant with the following abilities to the scene:  Escape Plan (R) When the Supremacy Marshall is Attacked, roll this vehicle's die.  If it rolls higher than the Supremacy Marshall's current Health, both he and the vehicle escape the scene.  Minion Deployment (A) Add minions to an existing group equal to half the vehicle's current die size.  These minions are of a size equal to the highest die size already in the group.  If the vehicle has a bonus or penalty adjust the number of minions by that amount and then remove that mod. 

Master of Conquest (I) As long as you are in command of your own forces, automatically succeed at an Overcome to seize an area or capture civilians.

Tactics

The Supremacy Marshal has considerable personal power but prefers to let his army of alien troops do his fighting for him.  Interstellar Gateway lets him summon countless troops from across the Supremacy's territory and his Hold Steady reaction makes them more durable.  Pausing to use his Boundless Might heals himself and other villainous allies nearby, restores the die size of damaged lesser allies, and Boosts him as well.  Once he has a good number of troops in action he'll use Phalanx Formation to fight from within their ranks.  He only resorts to All Out Effort if driven to a frenzy through insults or imminent defeat, although he's more likely to flee the battle than fight to the end if things are going badly.  His troops are expendable.  He is not.

He'll usually have his upgrade, giving him a hovering Mobile Gateway to add even more troops to the field and provide an easy escape route in an emergency.  His mastery reflects his military ambitions.

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Synchron Supremacy Troops

When using Interstellar Gateway choose from the following minion options in whatever mix desired based on your Max die.

Description: Mostly-humanoid aliens conscripted from worlds across the Supremacy's Reach.  Their weapons, armor and equipment vary, but all wear the signature synchro-suits of Supremacy troops.  These all-covering tight black suits provide basic life support regardless of atmospheric conditions, sensory enhancements and filtering, and mentally link them to the Central Control Network which subordinates their own will to that of their officers.


Dreg Cannon Fodder d4 or d6 minion

Description: A motley miscellany of low-quality troops armed with basic energy pistols and simple shock batons.    

Inhuman Shields: When an ally close to you is targeted by an Attack, you may sacrifice yourself to roll your die and reduce the damage by that amount.


Synchron Soldier d8 or d10 minion

Description: Well-drilled troops equipped with light body armor and armed with advanced power staves that act as both ranged and melee weaponry.

Well Trained & Well Equipped: You receive a +1 bonus when taking Boost or Defend actions.


Supremacy Shock Trooper d10 or d12 minion

Description: Aggressive elite troops in field-reinforced armor with augmented power staves.

Hard Hitting & Hard To Stop: You receive a +1 bonus when taking Attack actions and when saving against damage.


Coordinator Agent d12 minion 

Description: Slender, large-headed humanoid in long silvery robes, carrying a ceremonial power staff.

Central Control Node: When you take a Boost action, you may target all other nearby Synchron Supremacy minions.

Leader, Not A Warrior: You suffer a -2 penalty when you save against damage or take any action besides Boost.

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Supremacy Heavy Support Asset d10 or d12 lieutenant

Description: Any of a variety of high-tech vehicles, ranging from grav tanks, orbit-capable gunships, and armored walkers to mobile artillery platforms, massive combat robots and hovering field generators.  Most are crewed by two to five organic organic lifeforms, although some are fully autonomous AI, remotely operated, manned by thousands of tiny eusocial organisms or even bioengineered monstrosities.

Select one of the following abilities for each lieutenant:

Boosted Screens: When rolling a save against damage, you may reroll your die once.  If you do so you, Hinder yourself using that roll. 

Full Strike Payload: When you make an Attack action you may target multiple enemies.  If you do so, Hinder yourself using the same roll.

Grapplers: When you Hinder a target, you and the target may move to another location in the scene.

High Mobility: On your turn you may move to any location in the scene and then take a basic action.  If you do so, you may Defend yourself using the same die roll. 

Rapid Fire Weaponry: When you make an Attack action you may roll your die twice and use either result.  If you do so, Hinder yourself with the roll you chose to use.

Sensor/Jammer Array: When you make a Boost action, you may also Hinder one target.  Increase the value of the resulting mods by one (max +5).

Shield Projector: When you Defend yourself, you also target all nearby allied minions.


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